substance:ID 

Portable testing tool for drug use. 

10 Weeks
1st Term project MFA*

2 Members
Joel Sjödin
Niklas Muhs

Capabilities

Industrial design
Design identity

Storytelling

substance:ID 

Portable testing tool for drug use. 

10 Weeks
1st Term project MFA*

2 Members
Joel Sjödin
Niklas Muhs

Capabilities

Industrial design
Design identity

Storytelling

The opportunity

The prevalence of drugs related traffic crimes and accidents are a growing problem, and the police today lack any viable tools to test or prove drug use like they can for alcohol.

As of now, they solely rely on their gut feelings and experience in detecting signs for drug use, 

The approach

User centric research and validation with real officers was a core part of our project.

We also used shorter design sprints to quickly build, test and evaluate our ideas.

 

The solution

substance:ID is a portable tool to test for drug use out in the field. 

The test is  done through a new guided procedure where the suspect places their fingers on a testing cartridge and the sweat from their fingertips is enough for the device to analyze and detect any potential traces of drugs in their system with high accuracy.

Allowing them to test more frequently potentially removing more dangerous drivers from the road. 

 

User research

11 interview in total with real police officers gave us valuable insignts both durintg research and testing.

Early on in the project we noticed the many painpoints in detecting and proving drug use.

 

Current situation explained

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Current 1st step procedure> Analysing eye movement 

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Design opportunitys

1. "Until now there is no device for testing suspects on drugs on the go"

2. "The high number of negative tests show a great need for a new and objective screening method"

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Procedure of taking a test 

1. Loading new sample

(CLICK TO VIEW)

2. Suspect presses finger on cartridge

(CLICK TO VIEW)

3. Device flags mistakes or cheating

(CLICK TO VIEW)

4.Buffer solution mixes with the sample

(CLICK TO VIEW)

5.Police is in controll and knows the result first

(CLICK TO VIEW)

6. Result gets scanned in the digital report

(CLICK TO VIEW)

7. Device has a local backup if connection is lost 

(CLICK TO VIEW)

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Process

As a core part of our process we used 5 day design sprints to develop and test different aspects with real users and quickly make decisions. 

Sprint 1> Idea validation

Sprint 2> Userflow

Sprint 3> Product Architecture

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Sketch process

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Sketch>CAD>Render
Evolution and preservation of design intent

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JxN-Frame-70
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End of project :)

©2022 Joel Sjödin All Rights Reserved.